Yup! A ‘quick’ detour.
I wasn’t intrigued to enter at first, I never thought I had any good original ideas to come up with. But after reading about the benefits of entering (like your game gets submitted automatically for MochiAds “Be a RockStar” gamedev competition, and the possibilities of sponsorships, plus the use of MochiAds), it got me hooked. So I took the time to do several brainstorms, and had a somewhat good concept.
It’s called “Pieces”, and it’s a platformer. You play as Proo, this little character (girl?) that landcrashed to this strange place. She lost her memories about everything, even her bodywork skills (running, jumping, etc). Your goal as player is to guide her to recollect pieces of her memories, skills and craft to get her back home. The somewhat unique aspect of the game is how she learns (upgrade) her skill, which is done by doing 2 things in order:
- find objects that interests Proo (create curiosity/interest).
- find creatures that indirectly tell Proo how things are done (watch role-model).
The mechanics of getting these status is quite simple, as soon as Proo enters a map with either one point (interest or role-model) it automatically gains the corresponding status.
To make it more clear, here’s a simple example of how things would work (and will be in the tutorial mode):
You start with Proo being immobile, sitting and wondering what to do. Then Mr.Tutorial drops a food beside her only several steps away. Proo has the food in her interest slot, but you can’t command her to move her to the food. What to do? Proo needs a role-model, so Mr.Tutorial lets a creature come in running from side-to-side, probably stopping for several moments before finally it move along. By that time, Proo gains a new skill, you get a notice how to use the cursor keys to move her.
That’s pretty much the base of how the game works. Proo will encounter a certain map where she needs to jump and the same thing start over, ‘jump’ is in her interest slot and she needs to find a role model to help her understand how to jump. The placements and terrain of the map will be the puzzle and exploration is essential in the game. Monsters and obstacles? Maybe I might add them, but currently I imagine this game as ‘very peaceful’, so no death feature for Proo, I guess.
I’ll be programming this in AS3.0, using flex2SDK. One of the things I took consideration is that I’ll need to add external codes from JIG and MochiAds to be eligible to enter competition. But I’m sure there will a place for haXe coding as I’m planning to do the map editor in haXe+swhx.
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