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	<description>experiments with haXe, actionscript and gamedev</description>
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		<title>Magigoo won the Super Flash Game Friday Competition from Mochi</title>
		<link>http://soybeandev.wordpress.com/2008/09/23/magigoo-won-the-super-flash-game-friday-competition-from-mochi/</link>
		<comments>http://soybeandev.wordpress.com/2008/09/23/magigoo-won-the-super-flash-game-friday-competition-from-mochi/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 02:55:41 +0000</pubDate>
		<dc:creator>soybeansoft</dc:creator>
				<category><![CDATA[game-dev]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[SFGF]]></category>

		<guid isPermaLink="false">http://soybeandev.wordpress.com/?p=47</guid>
		<description><![CDATA[Yay! Thank you so much to the Mochi people. This is very unexpected, and I&#8217;m totally honored.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soybeandev.wordpress.com&amp;blog=1739470&amp;post=47&amp;subd=soybeandev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Magigoo released</title>
		<link>http://soybeandev.wordpress.com/2008/08/14/magigoo-released/</link>
		<comments>http://soybeandev.wordpress.com/2008/08/14/magigoo-released/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 02:11:46 +0000</pubDate>
		<dc:creator>soybeansoft</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[game-dev]]></category>
		<category><![CDATA[magigoo]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://soybeandev.wordpress.com/?p=38</guid>
		<description><![CDATA[Magigoo title screen Play it here. This game was developed for a month. I finished it around July 12th 2008 and it took around 2 weeks to get it finally picked up by a sponsor: Candystand. And another 2 weeks to get the version ready for release. Dave from Candystand was a great guy to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soybeandev.wordpress.com&amp;blog=1739470&amp;post=38&amp;subd=soybeandev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Pieces &#8220;sequel&#8221; frozen</title>
		<link>http://soybeandev.wordpress.com/2008/06/10/pieces-sequel-frozen/</link>
		<comments>http://soybeandev.wordpress.com/2008/06/10/pieces-sequel-frozen/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 01:59:54 +0000</pubDate>
		<dc:creator>soybeansoft</dc:creator>
				<category><![CDATA[actionscript]]></category>
		<category><![CDATA[game-dev]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://soybeandev.wordpress.com/?p=34</guid>
		<description><![CDATA[I had plans to create a &#8220;sequel&#8221; for Pieces and started it approximately a month ago.. but due to circumstances, I think I&#8217;m going to pass for another idea. The current idea for the sequel was going to involve something less frustrating for people who were thinking it&#8217;s an ordinary platformer, which means no control [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soybeandev.wordpress.com&amp;blog=1739470&amp;post=34&amp;subd=soybeandev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Pieces: post-mortem</title>
		<link>http://soybeandev.wordpress.com/2008/05/23/pieces-post-mortem/</link>
		<comments>http://soybeandev.wordpress.com/2008/05/23/pieces-post-mortem/#comments</comments>
		<pubDate>Fri, 23 May 2008 15:12:46 +0000</pubDate>
		<dc:creator>soybeansoft</dc:creator>
				<category><![CDATA[game-dev]]></category>
		<category><![CDATA[pieces]]></category>
		<category><![CDATA[post-mortem]]></category>

		<guid isPermaLink="false">http://soybeandev.wordpress.com/?p=30</guid>
		<description><![CDATA[Honestly, I&#8217;ve been having hard times to write down this post-mortem.. There were several things coming up after Pieces, including time spent to brainstorm the &#8216;sequel&#8217; of Pieces (on to that later). To sum up Pieces, personally, it was an emotional roller coaster. The award was most flattering and one of the greatest moments of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soybeandev.wordpress.com&amp;blog=1739470&amp;post=30&amp;subd=soybeandev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Got &#8220;Best Use of Theme&#8221;</title>
		<link>http://soybeandev.wordpress.com/2008/04/10/got-best-use-of-theme/</link>
		<comments>http://soybeandev.wordpress.com/2008/04/10/got-best-use-of-theme/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 04:11:37 +0000</pubDate>
		<dc:creator>soybeansoft</dc:creator>
				<category><![CDATA[game-dev]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[CGDC5]]></category>
		<category><![CDATA[pieces]]></category>

		<guid isPermaLink="false">http://soybeandev.wordpress.com/?p=29</guid>
		<description><![CDATA[Last monday JIG announced the results for CGDC5, and (drums rolling) Pieces didn&#8217;t win but instead got the prize for &#8220;Best Use of Theme&#8221;. YAY! As mentioned in the comments, I really really really didn&#8217;t expect to win anything, mostly due to how buggy the game was on release. But I just got an email [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=soybeandev.wordpress.com&amp;blog=1739470&amp;post=29&amp;subd=soybeandev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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