Pieces “sequel” frozen

10 06 2008

I had plans to create a “sequel” for Pieces and started it approximately a month ago.. but due to circumstances, I think I’m going to pass for another idea.

The current idea for the sequel was going to involve something less frustrating for people who were thinking it’s an ordinary platformer, which means no control restrictions at the start. And, no “finding a problem and learn from a role model” pattern anymore. The basic idea goes something like this:

We play as a transmagi apprentice. Transmagi is something I made up for wizards that shape-shifts. At the start the character will go through a tutorial that explains the basic mechanic, whereas as a transmagi we can shift into 4 types (including our human form).

First is the human form where the character can walk and jump. The jump is like in Mario, you hold down jump key and it can go higher, but of course there will be a maximum height. Second is the bird form where we are able to fly, the jump key will be used to flap its wings so leaving it unpress makes the char drop down, while holding it pressed makes the char glide. Third is the frog form, this allows the char to go underwater, while on land the char can only jump (no walk). And the last form is the mole, this allows the char to dig up loose walls (can also walk but no jump). It’s pretty complex huh.. :D

The world was going to be much larger than Pieces, and mappings were quite different so I had to modify the editor. But due to time and circumstances, I think I’ll let this freeze for a while.

So now, I’m approaching a simpler design. The idea came after playing “Floats“. The basic idea is capturing colored bugs with your mouse by drawing a circle around the bugs. But this time I’ll add power-ups and the possibility to combine colors of bugs before capturing. I hope this will make an even more fun game. My approach to simple mechanics is an alternative to what I did for Pieces. I felt that a lot were confused and frustrated with the unusual way of doing things in Pieces, plus I’d like to experiment how a simple game might be more welcoming for quick players and see how it goes. :)