Sentinels of Mijil finally got picked up by sponsors, namely Hallpass and ArmorGames as a collaborated/joint of sponsorship (which means each portal invested half of the total value). It’s been great working with these 2 publishers, they were professional and had clear instructions on changes or details I need to modify as part of the sponsorship deal. You can check it out here.
Besides uploading it in Hallpass, I had it up at NewGrounds and also UGOPlayer. The response was pretty good overall, despite several players disappointed with the non-existence of a preloader. Well.. not so good then, I guess, if you’d say having a score below 3.5 in NG means definitely not worth playing, plus the only 12 reviews and 1,548 views. I didn’t get the mood to put it in Kongregate which could say differently, I know I should.. you can’t get too much of feedback, can you
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The feedback was always worth reviewing. Some mentioned features that at first I had plans to implement but later discarded. And those were the critical ones, like meters and indicators especially for the heatup-burning-cooldown stat for weapons. The beta testers hadn’t mentioned anything about it, as it was natural for them without these meters, I guess. But you’d never know how much diverse your players will be so, it’s always good to make sure. While personally, adding them means more code and I was just too frustrated handling the collision algo bit to make it as tight as possible. I know, that was just an excuse.
The enemy design was kinda faulty, especially with spawners. It seems several players had the lag time due to not responding to the hidden priorities of killing certain type of enemies. Having more than 60 enemies all at once in a screen is too much for AVM2 to handle still, I could’ve thought of something better, but then again, too lazy or just too occupied with thinking on the performance stuff. Players wouldn’t like to experience the lag, so a smooth play is very important. If the platform can’t handle a certain amount of performance need from your game, then it’s best to modify the design too keep it out of lag.
I’ll certainly keep these points in mind for the next game, or probably a sequel on SoM