Post-early visuals

7 10 2007

So far, progress is about 70% done. Most of the basic stuff are working pretty good, the weapon system, player movement, particle system, managers, etc. What I really like about the game is how satisfied you are when destroying an enemy. The explosions and mayhem of particle systems. I know my particle system isn’t the best of code, but I enjoyed it a lot.

Here are some shots, the green boxes are supposed to be the enemy spawners (sorry, still in programmers art). And somehow, the screenshots can’t depict how fast it is, but I hope you get the idea ;) .

Post-eary screenshot #1Post-eary screenshot #2Post-eary screenshot #3Post-eary screenshot #4Post-eary screenshot #5

So the game should be as fast-paced as possible, and although the fps aren’t dropping too bad with ~100 objects showing at once, I’m still using a brute force collision method. Later on I’d like to implement a different way to handle these collisions. I think it’ll either be a quadtree system or “loose” octrees grids.


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7 10 2007
andx

First to post ! Har-har !

Game looks sweet eventho’ i don’t have the slightest idea what it’s all ’bout :p.

We be waitin’ to see the game, G-man !… ;)

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