..to professionally start an indie game-dev career.
I’ve been dreaming this moment since 2003.
Well, I think I’ve actually lived it before, with 4 other (great) friends.. bringing our similar dreams to boldly go where none of us has taken that path before.. all the ups and downs were valuable experiences for us (at least it was for me :p) as after several years of development, we finally split up. Oh so mellow.. :”>
Ok, back to business.
I’m currently working on a shmup, no decent title yet, but I use the codename Mech-Battle for this project. I know, corny, but I gotta use some name. And as it sounds like, it’s about ‘mech’ and ‘battle’, although not nearly like it.. LOL.
Anyway, the main gameplay is about the player piloting a craft from a top-down view, eliminating waves of enemies. But unlike most shmup scrollers, this won’t scroll :p.. There will be boundaries as I might call it like a containment where I might squeeze in a theme/story about enemy crafts (viruses? aliens?) infiltrating this system, and the stages with these boundaries are like sectors. Much less like that I guess. The game idea was kinda inspired by Warning Forever, Echoes and Luminara, but I thought it might be cool to implement an RPG style skill system. Something like you’d see in Diablo II, where on level up you get to ‘install’ a new skill from the skill tree. This has something like that but called differently: tech tree. That way players can experiment several options of tech building which in turn will kinda add more replayability.
So, gameplay is very simple and casual. No innovation, but I hope it’ll still be fun. One thing I remember in Luminara is how easy it is, it’s almost relaxing. Maybe I’m not the typical hard-core gamer where my difficulty bar are always set pretty low, but the game is fun nonetheless and is second most highly played in ArmorGames. I trust that, the fun feeling, really deeply
.
The game will be coded in haXe, very nice project for those of you interested in open source languages for all your web output needs. It says it’s a tad more optimized, faster performance, and faster compile time to it’s ‘official’ counterparts, so flash-developers out there might want to give it a try. The only negative part I guess is that it’s not widely used yet, so sometimes it’s kinda hard regarding user-created libraries/classes.

Hey, i got a name. Try “Virtual Battle Systems”
Naaah, bad idea :p
Btw, my ex co-worker (yes, that code-monkey :p) made something like this. When he showed it to us we ended up playing it for highscores, competing against each other. Fun ! Too bad he discontinued it :/
Well anyway, good luck on your endeavours, mon ami !